Day 3 of #100DaysOfCode building in public for @danger_valley.

What was done

Finalized API and design for mobile app. Gave everything to iOS and Android devs. We should have an update next week. I will keep you informed.

I started to prototype a new utility - raffles. I thought a lot if we should build it from scratch or use FFF. I talked to FFF yesterday, and to add a $BEAK token there, we have to buy and donate a bunch of their $FOXY tokens. And I understood that it wouldn’t bring any value to Danger Valley holders. Yes, FFF is excellent, and we can do raffles there even today, but I want to bring value to DV.

We are builders, and we can create something better. I want to build it as a separate tool, and I already bought the domain for it - artraffle.io. We’ll start with our raffles, and if it works well, we’ll expand the features and allow other collections to host their raffles there.

Also, we have Memo, who gave us so many WL collabs, so I am pretty sure he can convince a lot of projects to host their raffles on our platform.

And, of course, I want to build a mobile app for ArtRaffle. I think it’s much more comfortable to use a mobile app instead of the web version. Even Solana announced their Saga device, and Anatoly Yakovenko (@aeyakovenko) said that it’s time to bring Solana on mobile. Who are we to not follow him?

So, we have 7-10 days to build MVP of ArtRaffle. And we are starting right now.

7.07.2022